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Dnd 4e class shaman
Dnd 4e class shaman












A good-aligned favored soul grows feathered wings, and an evil-aligned favored soul gains batlike wings. Wings (Ex): At 17th level, a favored soul gains wings and can fly at a speed of 60 feet (good maneuverability). If she already has that feat, she can choose a different one. At 10th level and 15th level, the character gains resistance 10 against another energy type of her choosing.ĭeity's Weapon Specialization: At 12th level, a favored soul gains the Weapon Specialization feat with her deity's favored weapon. If the character already has that feat, she can choose a different one.Įnergy Resistance (Ex): At 5th level, a favored soul chooses an energy type and gains resistance 10 against that type. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.ĭeity's Weapon Focus: At 3rd level, a favored soul gains the Weapon Focus feat with her deity's favored weapon. Unlike a cleric, a favored soul need not prepare her spells in advance. A favored soul may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level favored soul spell the favored soul can cast. In effect, the favored soul "loses" the old spell in exchange for the new one. Upon reaching 4th level, and at every even-numbered favored soul level after that (6th, 8th, and so on), a favored soul can choose to learn a new spell in place of one she already knows. (Unlike spells per day, her Charisma score does not affect the number of spells a favored soul knows the numbers on Table 1-2 are fixed.) At each new favored soul level, she gains one or more new spells, as indicated on Table 1-2: Favored Soul Spells Known. A favored soul begins play knowing four 0-level spells and three 1st-level spells of your choice. Unlike a cleric, a favored soul's selection of spells is limited. In addition, she receives bonus spells for a high Charisma. Her base daily spell allotment is given on Table 1-1: The Favored Soul. Like other spellcasters, a favored soul can cast only a certain number of spells of each spell level per day. The Difficulty Class for a saving throw against a favored soul's spell is 10 + the spell's level + the favored soul's Wisdom modifier. To cast a spell, a favored soul must have a Charisma score of 10 + the spell's level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). She can cast any spell she knows without preparing it ahead of time the way a cleric must. Spells: A favored soul casts divine spells (the same type of spells available to clerics), which are drawn from the cleric spell list. Although a favored soul is not proficient with heavy armor, wearing it does not interfere with her spellcasting.

dnd 4e class shaman

A favored soul is also proficient with her deity's favored weapon. Weapon and Armor Proficiency: Favored souls are proficient with all simple weapons, with light and medium armor, and with shields (except tower shields).














Dnd 4e class shaman